Samurai Star Killer (gentle) puzzle

“Star Killer” sounds like something out of science fiction, but it’s now definitely reality with this 5-grid Killer Sudoku puzzle.  The actual Killer part uses the most basic logic imaginable, and there are a lot of ’singleton’ regions which I’ve never used in a Killer puzzle before.  The reason for this is that I wanted to start at a gentle level – as a result this mostly solves like a regular Samurai Star (a.k.a. Flower Samurai) puzzle, with the Killer regions used occasionally to either get you going or help you out with a quick number along the way.  It shouldn’t take you much over 20 or 30 minutes if you’ve solved this shape of Samurai before, and know what a Killer Sudoku is!

The rules are pretty simple: place 1 to 9 into each row, column and bold-lined 3×3 shape of each of the 5 underlying 9×9 grids (there’s one in the centre too), whilst also placing numbers so that the total in each dashed-line cage is equal to that given in the top-left corner.  You may not repeat a number within a dashed-line cage.

The puzzle has rotation symmetry order 4, so the cages are in a pleasing pattern I hope – I particularly like the hole in the square in the centre!  I think by and large that if you can create the cages or givens in a puzzle with the same order of symmetry that you have for the grid layout itself that this generally leads to a more pleasing appearance for the puzzle; but more than this, I find that this tends to follow through with the solving process, and you end up with pieces of the puzzle that feel ’sympathetic’ to one another, since the symmetry leads to related discoveries.  However it’s perhaps  not clear that this solving benefit carries through to a puzzle this large, and it’s probably the case that a puzzle with entirely random cages would feel just the same to actually solve at this size.  But it wouldn’t look as nice!

Coming up in the following days I’m going to experiment in the space between Killer Sudoku and Ken Ken™ – in other words, using more operations than just addition, and possibly allowing repeated numbers in cages (although not on puzzles with 1-9 to place!).  I already came across a puzzle called ‘Killer Sudoku Pro’ in the Saturday Telegraph newspaper (UK) – in this they keep the Killer Sudoku rules about not repeating digits in a cage, but specify different operations for cages (in actual fact the rules aren’t stated next to the puzzle in full, but I presume repeated digits are disallowed  - it certainly solves okay with that assumption!).  I haven’t seen anything precisely like that elsewhere and I thought it was actually quite fun (it wasn’t too hard!) so I’ll definitely try making some of those soon for sure.  If you have any other ideas for how to mix these different types together feel free to post a comment!

Good luck!